Arkane Lyon's studio director Sebastien Mitton has shared three concept artworks for the Deathloop developer's adaptation of Marvel's Blade, a third-person action adventure set in Paris, which was announced last week during the Keighleys. On the surface the artworks give away little, but thankfully, I am a Vampire of News, equipped with supernatural vision and insight. Why not come inside my den and let me regale you with some speculations? Don't worry about the red stains on the carpet, that's just, er, strawberry jam from all the doughnuts I've been eating recently. The red stains on the wall? Yeah, that's blood.
The first artwork at the top of this page gives us Blade posing on a rooftop, gazing down a tall street full of burning cars. There's a big hotel sign on the left, and hoverships with searchlights overhead. At the end of the street, there's a skyscraper with "Couvre-Feu Sortie Interdite" - "Curfew No Exit" - written on it in neon, possibly holographic lettering. The architecture is a mixture of older-looking chimney stacks, and glassy modern skyscrapers. On the horizon, we see plumes of smoke and the Eiffel Tower catching the sunset.
It looks like a Dishonored level projected forward into the near-future, and Blade's rooftop vantage suggests that, as with Dishonored, this will be a game about vertical exploration and infiltration.
Concept artwork two shows us Blade on ground level, peeking around the corner of a graffiti-plastered alley at people queuing to enter a nightclub of some kind. There's a conspicuously large air duct behind Blade, a bouncer glancing back in the distance, a closed shopfront a little nearer to the foreground, and some fancy dangling tube lighting.
It could be the preamble to
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