might not look like a game that would have much of an emphasis on the story at first glance, but by the time it reaches the ending, it proves that its narrative ambitions are greater than might be expected. As an unusual twist on the soulslike genre, packs intense fights and a healthy dose of platforming into a package that's more charming than most of its peers. Although the framing might seem like it wouldn't dwell in the grim, quiet corners that most soulslike games frequent, the story ends up having some serious weight.
It doesn't take long for to set up some of the key elements of its story, with a brief introduction talking about the resilience of the Earth's creatures giving way to a scene where a loan shark comes to collect the shell of a hermit crab. This predatory capitalistic behavior and the way it ties into the junk starting to fill up the ocean serve as cornerstones of the narrative, which crops up continually throughout. Eventually, of course, everything comes to a head, and finds its way to a surprisingly bittersweet resolution.
climaxes in a confrontation with Firth, a character who isn't an antagonist for the entire game. Although he can provide some help to the protagonist Kril earlier on, his belief in the systems that Kril sees as broken eventually exacerbates a rift. Firth ultimately ends up begging to talk things out with Kril, but Kril is past the point of reconciliation. He calls Firth "" and "" as he prepares for a devastating final blow, which he ultimately delivers from above to the cowering Firth.
Kril's impact breaks apart the compacted trash platform housing them both along with plenty of others drifting in the waters nearby, all of which fall to the ocean floor below. There,the hub city of New Carcinia plays host to the piles of junk that rain down, which Kril gets a first-hand view of after coming to on the sea bed. The once vibrant city ends up coated in drab disrepair, an unfortunate look at the impact of pollution that's a
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