Frictional’s Amnesia The Bunker is not the game you think it is. Yes, like previous entries it’s a slow-paced survival horror game with a heavy focus on lighting, but there’s so much more to this experience. I had a chance to play the new entry in the Amnesia series at GDC in San Francisco and chat with creative lead Fredrik Olsson. Part Amnesia, part Alien Isolation, part Resident Evil, and part immersive sim, if you’re already excited for the upcoming Amnesia The Bunker release date then strap in, as this is one hell of a ride.
The latest entry in the horror saga still oozes that famous (or infamous?) Amnesia DNA. There’s a massive focus on lighting, with a handheld crank lamp and a generator that powers all the lights in the bunker, and the heavy controls and physics are still a core part of the experience.
This time, though, you’re not railroaded down a specific narrative; you’re given some equipment and locked in a bunker with a loud, quick, and petrifying monster, and left with a single goal: escape.
By the time my hour-long preview finished in that dark hotel room, with Olosson watching my gameplay in the other room, my neck was aching and I was supremely tense, but all I wanted to do was play Amnesia The Bunker again. And again. And again.
Everything about Amnesia The Bunker is slow. It takes an age of loud whirring noises to get your infinitely reusable lamp to work, you need to manually check the revolver cylinder for ammo (of which you’ll rarely have a full stock), and moving any object in the world, especially doors, feels like moving a mountain. This might sound frustrating, but believe me, it makes Amnesia The Bunker a truly immersive experience.
You’re immediately pulled into the World War I-era bunker and
Read more on pcgamesn.com