I'm not sure when, or even if, DayZ creator Dean Hall sleeps. Not only has his New Zealand-based game studio, RocketWerkz, updated its survival game Icarus(opens in new tab) every week for 68 consecutive weeks, but it continues developing space station management game Stationeers(opens in new tab) and upcoming transport tycoon game Art of the Rail(opens in new tab).
Hall himself is also still an active modder, creating popular mods for games like Project Zomboid and this sweet two-person submarine for Barotrauma(opens in new tab). And he's always excited to talk about the other games he's playing, from Space Station 13 to open world survival game Eco to the Frostpunk board game.
I guess that's not enough to keep him busy, because when I talked to Hall at the Game Developers Conference in San Francisco last week he was quick to open his laptop and show me something new he's been working on.
It's called Torpedia, a submarine colony management game. «Basically Torpedia is RimWorld,» he said. «And you're making a submarine.» In Torpedia, you manage your crew's health (both physical and mental) and send your submarine on missions in a perilous ocean. You'll gather resources and loot from shipwrecks and other flotsam, and build and customize your submarine, growing it from a rickety, leaky wooden submersible to a high-tech multi-level steel vessel.
I've been playing a build of Torpedia this week, and for a game so early in development that it doesn't even have a Steam page yet, it's surprisingly playable. The tutorial teaches me the basics of fueling the word-burning generator to charge the ship's battery, how to steer the sub and empty the ballast in an emergency, and how to send my crew swimming out of the airlock to salvage
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