Survival-horror games that allow me to fight back against whatever is trying to kill me are my jam. I like to exert a certain amount of control over my environment when trapped in frightful situations--it's how I cope. I don't dislike horror games where the main threat is an unkillable monster you just have to run away from. I'm just usually paralyzed with indecision and fear and wish I were literally anywhere else when trying to play them.
It made checking out Amnesia: The Bunker at GDC particularly difficult. But I persevered. For you.
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Now Playing: Amnesia: The Bunker — Monster Encounter Clip
In The Bunker, you play as a French soldier during World War I who, after becoming trapped in a German bunker, discovers its hallways are being stalked by an unkillable snake-meets-gorilla monster. Whatever the creature is, it loves the dark, so keeping the generator in the bunker running is your best bet. The lights won't fully stop the monster, though. They only slow the creature enough that you can more easily land a shot on it to temporarily scare it off. In a surprising showcase of compassion, the game has you use only one of the two bullets you start off with, affording you a whole single bullet to defend yourself from the jump. Wow. So generous.
The game abandons Amnesia's traditional linearity for a semi-open world with immersive-sim inspirations. Your goal is to find the necessary explosives and a detonator to blow open the entrance to the bunker and escape, but how you complete your goal is up to you. A note
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