Legend tells of a man so consumed by his pursuit of strength that his soul and body have now faded into nothingness. Though many wish he were a mere legend, Akuma will rise again in Street Fighter 6, to challenge foes worthy enough to face him on May 22. Will you harness the power of the Satsui no Hado or succumb to it?
Akuma made his debut in Super Street Fighter II Turbo as a hidden boss and playable character. In Street Fighter 6, Akuma’s thirst for strength has taken a maddening toll. He carves figures of the hundreds of opponents he has felled and places them in the cave he resides, their silence beckoning him to fall deeper into his path of inner strife.
Nakayama-san’s comments on his design: Akuma now has a more striking presence complete with gray hair. We also used Buddha statues and animals as references for his musculature in an attempt to give the character a more memorable aesthetic.
Like the rest of the Year 1 characters, Akuma can become your Master in World Tour. Find him in a new area, Enma’s Hollow, located on the island of Gokuento, but beware the effects of the Satsui no Hado lest you become tormented by its hunger. After increasing your bond with Akuma, he’ll teach you his demonic moves, which you can then assign to your avatar to be used in your World Tour travels or in Avatar Battles in the Battle Hub.
As a man who has spent his life honing his skills, Akuma’s move set will be familiar to long-time fans, but the Satsui no Hado has unlocked new abilities. His fast walk speed and long-reaching normals allow him to control space and the flow of the fight.
Let’s start with Akuma’s iconic moves that make him a well-rounded pursuer. His infamous fireball, Gou Hadoken is back, and can be charged up so that a “red fireball” is released instead, giving Akuma more options upon hit or block. Everyone’s favorite air fireball, Zanku Hadoken, can cover Akuma’s aggressive approach. His dragon punch, Gou Shoryuken, works as an anti-air or as a combo ender.
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