throws a lot of different systems and mechanics around over the course of a playthrough, and it can be a little easy to miss out on some when they first become available. Familiarity with Ubisoft franchises like definitely goes a long way, but does add some complexities and offbeat gameplay elements that aren't present in prior games from the publisher. It's usually easy enough to figure everything out sooner or later, but confusion isn't exactly beneficial to the overall experience.
The less obvious mechanics of apply to a variety of gameplay elements, from general exploration to combat. It's not necessarily a bad thing that doesn't belabor every point, as bogging down an open-world game with heavy tutorialization can take the wind out of its sails all too quickly. Brushing up on all the details, however, can make it easier to pay less attention to figuring things out, enhancing the immersive aspect of wandering the wilds of Pandora.
Ammo for Na'vi weapons can be crafted from basic resources throughout, but human weapons aren't as easily refilled. The best trick is to always run by any downed mechs, as doing so will resupply some bullets or shells. Looting RDA sites also tends to provide some ammo, and occasionally some special alternate fire options that are more effective in a tight spot.
explains how raising Na'vi clan favor works, but it's easy to get a little too concerned about conserving the resource early on. Favor ends up being generally easy to earn through side quests, contributions, and more, and maxing it out will mean any reputation earned while the meter is full will go to waste. It's a good idea to spend favor whenever any particular piece of equipment is lagging behind, or simply make use of it for
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