gives parties a large degree of freedom over the way they want to play their campaign. However, it's difficult to make it through an entire campaign without using magic. This is especially true as the party's level increases, making spells both more valuable and powerful. Yet power isn't all a party needs when it comes to magic. It might not be flashy, but utility and support spells are crucial tools, particularly in high-level campaigns.
With a bit of creativity, even lower-level spells can be turned into forces of nature. Of course, many spells that are only available after reaching higher levels are incredibly powerful. But not having a balance between damage and utility spells can hold back a party, and grabbing spells early allows enough time to understand them and use them to their fullest effect.
Dungeons & Dragons 5e goes out with a bang before its 2024 relaunch thanks to Vecna: Eve of Ruin, a multiverse-spanning high-level campaign.
is a third-level Abjuration spell that can be learned by artificers, bards, clerics, druids, paladins, sorcerers, warlocks, and wizards. Because of its effects, it's worth it for each character to learn it if they're able to, as it can be used to protect the party, or to create an opening in the enemy's defenses. Its power scales based on the level slot used to cast it, and that means that could be considered among the most powerful spells in the game.
When cast, ends the effects of any spell on the target that is of an equal or lower spell level. This is generally used to break an enemy's Concentration, forcing them to end the spell they're currently casting. Since there are plenty of annoying Concentration spells that can make battle difficult, being able to use and not deal with it for the full duration, or hope that an attack will be enough to break Concentration, can be a huge benefit while fighting.
might not be on a standard overpowered character builds list, but it's a second-level Transmutation spell that
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