has a host of different classes that provide players with many approaches to their tabletop game. From spell casters to martial experts to the hybrids in between, has it all, but the nature of these classes means that not all are made equal, especially at the same level. Some have a rough time at lower levels while excelling in the late game, while others stagnate relatively early.
Ultimately, making the best character is determined by what campaign players are going to be in. Certain classes will excel in combat-orientated campaigns, while others are versatile in social situations, using their skills to deceive and persuade. It also depends on the creativity of a player, as well as how stats are distributed, but as with anything with rules and stats, there is an optimal way of doing things — even if it means being called a min-maxer.
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Low-level can be stressful, thanks to always feeling like a breath away from being knocked unconscious. Because of this,classes with higher HP are useful. Barbarians tend to have the highest health pool thanks to using a d12 as their hit dice. The downside to barbarians is that they need this HP to maintain their Rage since landing hits is never guaranteed at low levels and getting hit keeps the Rage going. Thankfully, an enraged barbarian can tank hits better than other classes, and at level 2, they unlock Reckless Attack to be more accurate.
Other martial classes with high health are good choices, too, such as fighter and paladin. Both have a d10 as their hit dice while benefiting from relatively high AC. Fighter is the steadiest class and is a reliable choice at any level. Paladins unlock Divine Smite at level 2, an ability in their kit that they will likely use for the rest of the campaign. Lays of Hands provides healing, adding to a paladin's toughness. They hit hard and can be hit hard, which is
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