Amulets and Rings are magic items you can equip to party members in to give them special abilities or passive traits that help them best during intense combat encounters. Accessories are found all over each Act of the game, ranging from uncommon effects to legendary attributes. Some of these items even let you cast spells that characters wouldn't gain access to as they level up.
There are 73 total Rings and around 60 total Amulets that you can find throughout each part of your adventure, making it impossible to mention each one. Depending on your party composition in , some jewelry might be far more useful for your group than it would be for another collection of characters. For example, the Lofty Sorcerer's Amulet only really works with a strong Sorcerer class build.
The Very Rare Amulet of the Devout works wonderfully with spell-casting classes in, giving them a +2 bonus to their Spell Save DC with the High Spellcasting trait. This makes it far harder for your enemies to resist the effects of any magic you use. While the Godswill ability only really pairs well with Clerics with a Channel Ability feature, this initial effect makes it a potent Accessory for anyone who relies on spells during a fight.
The Ring of Evasion does not resemble the class feature of the same name, instead letting you use your reaction on a failed Dexterity saving throw to succeed. While many characters still take half damage from spells or monster abilities that impose Dex saves, classes like the Rogue or Monk in take no damage. The effect of this item is favorable for anyone wearing it, especially those with a lower Dexterity score.
An important thing to note about the Ring of Evasion is that you do not have to recharge its effect after a Short
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