Baldur's Gate 3's ending is abrupt. You win the day, cut to your party at the docks, say your brief goodbyes, and it ends. Fans want more, to have a final talk with their allies and a more meaningful farewell.
In particular, they want a party, a chance to spend one last night at camp so they can truly soak in the aftermath and find out what everyone's going to do now the threat has ended. This party taking place at night also means that Astarion has a chance to join in, as once he's free of the tadpole, he can't stay in the sun anymore.
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"I was so disappointed that there was nothing after the final fight, not even a party to mingle with everyone," rock1m1 posted to the game's subreddit, garnering 2,000 upvotes at the time of writing. "We shared so much time with each other, it felt so sad to simply let them go without a party and having a chance to talk to them about their plans moving forward. Also as a bard... for the love of Baldur's Gate, let me go on stage and sing".
Some have suggested it be implemented in the same way as Mass Effect 3's Citadel DLC, while others would be more content with a less expansive ending. For instance, Ulura suggested a Fallout: New Vegas-style slide show.
If you haven't played the game, there are a lot of choices you can make in the main story, but there are also a lot of side quests that have huge ramifications on the wider world, and the game tells you the aftermath of these stories in a series of slides. You find out how the people you helped (or hurt) got on once you left, and how what you did changed New Vegas. In Baldur's Gate, that might be the aftermath of slaughtering the druids, lifting the Shadowlands curse,
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