Dragon Age games have all had spectacular DLC that have expanded on the lore, introduced fresh characters, and given us all more playtime in this fantastical world. Dragon Age: Origins had a major DLC, titled 'Awakening,' which was so large that many consider it to be almost its own game.
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Awakening introduced a character called the Architect. While he's framed a little like the game's antagonist, his beliefs and motives aren't necessarily hostile. In this article, we'll cover exactly who he was, what he wanted, and how he ties into the larger Dragon Age story.
The Architect was once just a man. He was a Tevinter Magister back when Tevinter still worshiped the Old Gods (dragons who, later in history, would go on to become the Archdemons of the Blight). In fact, he was actually the High Priest of one of the Old Gods: Urthemiel (who happens to be the Archdemon you defeat in Dragon Age: Origins). His human name is unfortunately unknown.
One Tevinter Magister - Sethius Amaldaris, the High Priest of the Old God Dumat - approached the other High Priests with an idea: they would enter the fade and attempt to reach the Golden City. The idea was planted into Sethius' mind by the whisperings of Dumat, who offered him riches if he could claim the Golden City for the Old Gods. When he had gathered a significant number of priests (among others) to his plan, they sought advice from the Old God Urthemiel, who encouraged them to "open the gates." All of the High Priests took on aliases (with subtle hints to the Old God they worshiped) to hide their identity during this endeavour. Sethius became "the Conductor of Silence," and the Architect took on the name we
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