Fans still know relatively little about the upcoming Dragon Age: Dreadwolf. BioWare’s confirmed that it at least partially takes place in Dragon Age’s Tevinter Imperium, and fans can make some broad assumptions about the story and gameplay. However, many questions remain.
Among them is whether Dragon Age: Dreadwolf will feature a semi-open world like its predecessor. And while that may or may not be a sure thing, there are many ways that Dreadwolf could improve upon Dragon Age: Inquisition’s open-world gameplay.
Dragon Age: Dreadwolf Needs to Bring Back One DA:O, DA2 Feature That Skipped Over Inquisition
Many Dragon Age: Inquisition players will remember the phrase “get out of the Hinterlands.” The Hinterlands in Dragon Age: Inquisition is the first open-world zone players explored and exemplifies several problems with its open world. It’s one of the game’s largest and most densely packed areas, making it a common source of early game burnout. The Hinterlands can also be a brutal experience for low-level players.This was partially because Dragon Age: Inquisition’s developers intended players to leave and return later when they were at a higher level. However, BioWare did not clearly signpost which areas were and were not meant for low-level players.
Furthermore, many quests will begin in lower-level areas but lead players into fights they are not ready for. Regions like Hafter’s Woods and Redcliff Farms were notorious for this. Dragon Age: Inquisition also featured multiple side quests that felt like they should have been part of the main story. While the Inquisition comes to the Hinterlands to rescue a high-ranking member of Dragon Age’s Chantry, the organization quickly tasks itself with restoring order to the region.
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