Heading into Patch 10.2 and Season 3, Augmentation Evokers received substantial nerfs that looked to reduce their stackability in raid and to alleviate the stranglehold they had as an auto-include in Mythic+ compositions. Did these nerfs accomplish that goal or did they too far (or not far enough)?
Our guide writer, Jereico, details the impact of these changes for Augmentation in Season 3 both in Amirdrassil and Mythic+ and how combat log issues make it significantly more difficult to assess the spec.
Augmentation Evoker Guide
Augmentation Evoker ended Season 2 as a top-performing spec in Raid across all difficulties and levels of player skill, according to Warcraftlogs aggregated metrics, and was a veritable cornerstone of the top-end Mythic+ metagame. Since its original release in Patch 10.1.5, the spec has received a tremendous amount of playstyle adjustments and balance changes, mostly in one direction, with the spec receiving its biggest round of nerfs to date with the launch of Season 3.
Between all of the ongoing issues with Augmentation Evokers and combat logs, as well as the challenges involved in running accurate and meaningful multi-actor simulations, it can be difficult to gauge exactly how the spec is performing, particularly across different game modes and levels of player skill. That said, with the benefit of the latest Race to World First behind us, as well a couple of solid weeks of Mythic+ progression, let's take a look at how Augmentation Evoker seems to be shaking up in Season 3.