Turn 10 Studios’ Forza Motorsport has been one of the more divisive titles in the series since launching last October. While it received positive reviews from many critics (check out ours here), fans criticized it for major bugs like an infinite loading screen, the car leveling and AI.
In a new community message, game director Andy Beaudoin, creative director Chris Esaki and executive producer Trevor Laupmanis outlined the three major areas of feedback, starting with car progression. Acknowledging it as a “divisive topic,” they said, “It is clear from looking at feedback that while many of our players are enjoying the system as is, for many others, it isn’t delivering the upgrade experience that they expect from Forza Motorsport.
“To address this, we are exploring changes to the system. Our goal with these changes is to retain what is working for those that enjoy it while resolving the issues many of our most dedicated players have with the system.” While it will take time to “properly evaluate options, make the necessary code changes, and thoroughly test those code changes,” it’s a top priority for the team this year.
As for Race Regulations, it’s aware that they’re “not working as intended in some situations. We have heard about inconsistent or unfair penalties in instances of intentional ramming, being pushed off the track, and spinning cars pushing drivers off the track. We have also heard that high-speed collisions sometimes have no penalties while low-speed collisions have mild penalties.
“It’s important that we capture all the data we can about a race when FRR rulings happen in error, so over the next few months, we will be working with some long-time competitive Motorsport players to gather direct telemetry from
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