The commercial success and critical acclaim of marks the end of a lengthy drought of well-received video games based on the license, but it is too early to tell if this marks a resurgence in successful video game adaptations, or a one-off before another bleak period. The original was released in 1998 following a decade of DOS-based games, most of which used the Gold Box Engine, a system which catered to dungeon crawler gameplay over in-depth storytelling. ushered in an era of beloved video game classics, but the momentum did not last.
Isometric CRPG hits like and the fantastically experimental continued to keep relevant in video games through the end of the 2e tabletop system era. Both 3.0 and 3.5 aligned with successful video game franchises, particularly for 3.0 and for 3.5. Obsidian Entertainment’s 2007 expansion campaign,, easily outdid the game’s default campaign, but that high point was followed by a disappointing lacuna for licensed games that did not end until 2023’s. games were released during that sixteen-year period, but few made any significant impact.
The divisive reception to the 4e era of the tabletop game seemingly bled over into the brand’s video game production, as there were no true 4e video games ever released. The lackluster action RPG used 4e terminology, as did the initial version of the surprisingly resilient MMORPG, but the tabletop RPG’s uniquely tactical system was never translated properly into the video game medium. The fact that the most compelling licensed game in years, before the release of, was, Beamdog’s original campaign that bridged the gap between the first and the second, is telling.
The 2015 release of could be seen as a failed attempt at, as one of the first games to use the
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