The undead battle royale Vampire: The Masquerade — Bloodhunt is "pretty darn fun to play(opens in new tab)," we said in our May assessment of the newcomer to the genre: «Guns are punchy and easy to aim, jumping, sliding, and wall-climbing are slick, and my class vampire powers feel immediately useful.» But it's also struggled with a number of technical issues—in late May, for instance, developer Sharkmob hit pause on ranked mode because poor controller support meant PlayStation 5 owners were getting brutally wrecked(opens in new tab)—and the concurrent player count has tailed off(opens in new tab) considerably since its full release in April.
In an interview with VG247(opens in new tab), producer David Sirland revealed some of the changes coming in the summer update that Sharkmob hopes will turn things around, including a move away from a conventional seasonal structure.
«When we launched the game, we did a 12-week standard season with a Battle Pass of 100 levels and similar value to other competitors out there,» Sirland said. «We realized quite quickly into the season that we can't really sustain this as the team we are—and it's also hurting us because the content plan is essentially holding us back from making quicker gameplay updates faster, and fixing the key aspects of the game that our core players are screaming for in some cases.»
Instead, the team is aiming to move to monthly content updates, and will address bug and gameplay fixes «continuously,» separate from those updates. The battle pass is also being reduced in size and price: It sounds like the studio is still experimenting with ideas, as Sirland said developers are looking at options like releasing smaller battle passes on a more frequent basis.
A new 8v8
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