The recent trailers released for Street Fighter 6 showcase a fighting game system with mechanics that blend the best elements of Street Fighter 3, 4, and 5; meanwhile, footage of the game's new World Tour mode paints a picture of a single-player story set in the streets, alleys, and rooftops of Metro City (setting of the Final Fight beat 'em up franchise). This gameplay mode seems to borrow elements from urban sandbox games like Grand Theft Auto or Sleeping Dogs, and gives Capcom developers tools for telling a fighting game story less linear, more down to earth, and less reliant on long cutscenes.
When Street Fighter II birthed fighting game combos with an array of blocks, throws, and attacks after taking the arcade scene by storm in 1991, it also wound up codifying the structure of fighting game storylines via a minimalistic plot similar to Bruce Lee's Enter The Dragon movie.In Street Fighter II, a criminal overlord and would-be world dictator called M. Bison (Vega in the original Japanese) organizes a global underground fighting tournament in order to identify (and forcibly recruit) the world's greatest fighters; Interpol-affiliated fighters such as Chun Li and Guile enter the tournament in order to take Bison down from the inside, while dedicated Martial Artists such as Ryu, Ken, and Sagat join simply to pit themselves against mighty foes and refine their skills as martial artists. TheSuper Street Fighter II: Turbo update wound up introducing a difficult 1990s video game boss, Akuma (Gouki in the original Japanese), a mirror of Ryu who channels dark, murderous energies and tries to corrupt Ryu down the same path.
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