is one of the most unique entries in the series, and its distinct qualities are exactly why I still play it after so many years. Now, different doesn’t always mean better when it comes to games. I wasn’t a big fan of the stylus controls in and, and spin-offs like aren’t really for me. However, I do appreciate that the franchise is constantly keeping things fresh with innovative ideas. is a great example of a very different take on games that I love.
There are a few elements of that set it apart from other games, and they are ones that I would love to see return to the series in some form. First, there’s the game’s time travel mechanics, which created a new way for players to interact with the world. The game’s tone and setting also stand out as distinct from other games in the series, and are some of ’s greatest strengths. I’d love to see how a modern game would handle some of these qualities, especially with a longer development period.
immediately shows players that it is going to be a very different game. Unlike most games in the series, doesn’t take place in Hyrule, but in the land of Termina. However, it isn’t the literal location that sets apart so much as the difference in tone.
Many games, going back to the beginning, start with Link being given a sword and sent off on a journey. starts very differently. Link has already had his journey in and is fully equipped with his weapons. Instead of empowering Link to go on his journey, the game starts by robbing him of everything he has, even his human form. Not only is Link’s transformation into a Deku Scrub visually terrifying, but it also turns Link from the Hero of Time into one of the weakest enemies from the previous title.
The Legend of Zelda should change its approach to Link’s capabilities and weaken them to raise the level of challenge provided in its next title.
This initial feeling of helplessness only intensifies when the game introduces its ticking clock, giving Link only three in-game days to complete
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