Naughty Dog has just shared the official The Last of Us Part I PC specifications through a PlayStation Blog post. While CPU requirements are fairly tame, the GPUs required to play at 4K resolution with 60 frames per second and Ultra settings are very high-end, including the second most powerful graphics cards from AMD and NVIDIA.
You'll also need around 100 GB of space on your drive to play The Last of Us Part I PC.
Feature-wise, The Last of Us Part I PC supports AMD FidelityFX Super Resolution 2.2, NVIDIA Deep Learning Super Sampling Super Resolution (that is to say, DLSS 2), Ultrawide (21:9) and Super Ultrawide (32:9) displays, and several tweakable options including VSync, frame rate limit, Texture Quality, Shadows, Reflections, Ambient Occlusion, and more.
There's also support for 3D audio, DualSense features such as haptic feedback and adaptive triggers (if you connect the controller with the wire), and of course keyboard and mouse controls are fully available on PC, with players able to change both primary and secondary bindings to their preference. The developers also briefly mentioned some bug fixes and improvements that originated from the community's feedback on the PlayStation 5 release of the remake.
PC players will finally be able to play this masterpiece on March 28th, roughly three weeks after the previous launch date. The game can be pre-ordered from Steam or the Epic Games Store in the Standard or Deluxe edition. Pre-ordering either edition grants bonus supplements and weapon parts.
As a reminder, The Last of Us Part I PC includes the DLC Left Behind and extra modes such as Speedrun, Permadeath, and Photo. There's no Factions multiplayer, though, just like on PS5.
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