I have played The Last of Us many times. I know the story intimately. I know the characters. I know the world. I know the wonderful musical score.
What I didn’t know, what I couldn’t know, is just how good the PC version would look.
Well, maybe that’s a slight exaggeration. I bought the PS5 version of The Last of Us Part 1 just so I could have a physical disc copy of this game I love. And in its playing, despite its beauty, I could see inherent cuts which had to be made to fit inside the budget of the mid-range PC GPU found inside the PS5, that too one without the full feature set of RDNA 2. Nips and tucks had to be made, understandably so, for a game of this technical ambition to run on a mainstream living room box.
Simply put, the PS5 version is not Naughty Dog’s true technical vision brought to life.
No, the true technical vision is on PC, only on PC. The PC is, quite literally, a limitless platform, one which gifts ambitious and daring developers with infinite power. So few developers recognize that power before them, and fewer still bother tapping into it.
Fortunately, The Last of Us Part 1 on PC is a cut above its console counterpart. Despite being a port and not a bespoke built-for-purpose version, The Last of Us Part 1 on PC provides us with superior lighting, superior shadows, greater draw distance, greater incidental detail, higher quality reflections, outrageously high-quality shaders, and more.
The Last of Us Part 1 on PC is a supreme example showcasing how artist-driven baked lighting can provide an extremely immersive and photorealistic experience. So few games do baked lighting as well as The Last of Us Part 1 . Only its sequel and Assassin’s Creed Unity (yes) on PC are its rivals.
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