Earlier today, CD Projekt RED released Cyberpunk 2077 RT: Overdrive mode as part of update 1.62, which also introduced official Deep Learning Antialiasing (DLAA) support and Intel XeSS support to the game.
By far the most interesting addition is the path tracing mode's tech preview, though. Dubbed Cyberpunk 2077 RT: Overdrive mode by the Polish developers, it was originally announced to the public alongside the new GeForce RTX 40 Series GPUs in September 2022. Now that the mode is out, we can easily understand why. According to the official patch notes, CD Projekt RED reckons that the top-of-the-line graphics card from the previous generation, the RTX 3090, a monster designed to eat 4K rendering and equipped with 24GB of VRAM, can only handle Cyberpunk 2077 RT: Overdrive mode at 1080@30. For its part, NVIDIA quietly wrote in their blog post that for this technology preview, they only recommend using RTX 40 Series GPUs and DLSS 3 with the game's version of path tracing.
I've quickly checked it out on my PC and can easily see where they're coming from. The RTX 4090, by far the most powerful graphics card currently on the market, absolutely needs DLSS to make this run smoothly.
Trying to run the benchmark at native resolution and without AI assistance provided an average FPS of 20.78.
However, the real surprise is that the most important DLSS plugin isn't Frame Generation - it's Super Resolution. Cyberpunk 2077 RT: Overdrive mode ran at just 38.01 average frames per second with DLSS 3 enabled but DLSS 2 turned off.
On the other hand, DLSS 2(Super Resolution) can do just fine on its own. When set to Performance mode (1080p upscaled), it runs the path tracing mode at over 65 FPS.
Of course, the GeForce RTX 4090 performs best when
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