The Last of Us Online was announced as a standalone multiplayer title during last year’s Summer Games Fest showcase and in May this year Naughty Dog gave us an update saying the project was still going ahead but they needed more time. They assured fans that the game was still coming.
Well, things have changed, the game has been cancelled but not for the reasons you might expect. In short, Naught Dog decided they couldn’t support a live service game and continue to make single player games. Now you’d think they may have thought this through two years ago, but apparently not.
Here is the full text from the Naughty Dog blog.
We realize many of you have been anticipating news around the project that we’ve been calling The Last of Us Online. There’s no easy way to say this: We’ve made the incredibly difficult decision to stop development on that game.
We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently. We’re equally crushed at the studio as we were looking forward to putting it in your hands. We wanted to share with you some background of how we came to this decision.
The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II – crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.
In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have
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