Final Fantasy VII is full of iconic scenes. Whether you're talking about the well-known sequences already depicted in Remake or the upcoming gut-punch at the Forgotten Capital, the Remake trilogy allows fans to experience these moments in their most fully realized forms. While this middle portion of Final Fantasy VII, which Rebirth depicts, focuses on Aerith and the looming specter of Sephiroth, so much of Rebirth's depiction emphasizes the deepening of relationships.
This is true with how the developers approached both the main story and side content in Rebirth, and it's sure to make it so Aerith's big scene (if it still plays out that way) is even more emotional than in the original. While sitting down with producer Yoshinori Kitase, creative director Tetsuya Nomura, and director Naoki Hamaguchi, we got on the topic of being able to further depict these moments through modern hardware and the longer playtime afforded by splitting the original game into three separate titles.
Warning: This article contains spoilers for the original Final Fantasy VII.
Though the conversation started about Aerith's arc and Sephiroth's role in this middle entry, it was clear the developers were excited to tell me about a different scene that takes place in the Corel Prison portion of the game. «When the remake project was first decided, we already felt that if we were going to take on this series, it's imperative that we depict the characters much more deeply and go into more depth in approaching them,» Nomura says. «Not only Aerith's arc for Rebirth, but even other characters like Dyne, for example, I really wanted to show in a more detailed way for Rebirth. There's a scene where I truly want to cry when I see it.»
«Oh yes, that scene
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