Tales of Kenzera: ZAU, the first game from Surgent Studios, a transmedia studio based in the UK founded by Abubakar Salim, known in the gaming world for being the voice actor of Assassin's Creed Origins main character Bayek, looked like a very special game right from its reveal during last year's The Game Awards show. Inspired by Abubakar Salim's personal journey dealing with the loss of his father, the Metroidvania starring the warrior shaman Zau sees players travel alongside the young man throughout different biomes guided by the God of Death Kalunga to bring back Zau's father to life.
While the game, as a whole, doesn't push past the boundaries of the genre a whole lot, featuring mechanics that have been already done by other games, it is undeniable that Tales of Kenzera: ZAU is unlike many other Metroidvania titles, mostly thanks to how Surgent Studios masterfully weaved these mechanics together with the game's unique visual identity and its narrative, making it so that the story elements are always at the forefront, even when Zau is fighting enemies and clearing puzzle and traversal challenges.
One gameplay element that sets Tales of Kenzera: ZAU apart from many other similar games is how Zau is quite competent from the onset of the adventure. The warrior shaman's starting abilities, which include a double jump and a dashing maneuver, do a great job making the first few hours quite engaging, addressing one of the most common issues of Metroidvania games: taking too long to get going. This doesn't mean that Zau won't learn other traversal and combat abilities during the course of the adventure, as in true Metroidvania fashion, many are the areas that require a new ability to access and explore. Given the game's short yet welcome duration of around 10 hours, abilities are learned at a quick pace that prevents the adventure from becoming stale. While some may be disappointed by the
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