As those of an age may remember, when Crimson Viper first made her debut in 2009’s Street Fighter IV, there was a common opinion that in character design, personality, and playstyle, the Secret Agent Mom felt like SF‘s answer to the fashion-forward King of Fighters roster. C. Viper fit like an (electric) glove, but something about her just felt different — distinctly different from her SF brethren.
I recently visited Capcom HQ, where I had the chance to check out a full build of Street Fighter 6, complete with its launch roster. And while many of the new characters felt familiar — retaining the skills of fighters who had maybe passed through the World Warrior ranks before — one character really stood out, featuring a playstyle that felt borrowed from not just one, but many other fighting franchises.
And that character is the charming but extremely unnerving gentleman, JP.
Street Fighter 6 walkout VS video: Lily vs JP #sf6 #StreetFighter pic.twitter.com/aNOa8WgaVs
— Chris Moyse (@ChrisxMoyse) May 2, 2023
JP’s fighting style is one of extreme zoning, mind games, and, ultimately, full-screen frustration. The sinister industrialist fights with emotional apathy, content to stand the full length of the screen and prevent his opponent from gaining any ground. JP is equipped with multiple ethereal projectiles, (“Torbalan”), that are able to attack at multiple heights, and, dependent on the version used, can contain the properties of overheads, lows, and even unblockable throws.
In addition to these attacks, JP’s “Triglav” allows him to stab his cane directly into the ground, launching thorns at optional distances that create knockdown potential at full range, while also defending him from incoming projectiles and airborne
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