Rocksteady is a fantastic developer, make no bones about it, and I’ll gladly argue that we might never get a comic-book adaptation in gaming to rival the immersions, emotion, and raw, genre-defining impact of the amazing Batman: Arkham trilogy — But last night’s gameplay overview of the studio’s long, long in development Suicide Squad: Kill the Justice League left me and others in the gaming community less than enthused.
Spotlit as the centerpiece of the Sony State of Play presentation Suicide Squad received a brand new trailer, as well as a more in-depth gameplay overview, showing off the characters, mechanics, and hook of the “Good-to-be-Bad” comic book adventure. Unfortunately, while the title undoubtedly featured some great visuals, cool character designs, and a neatly constructed world, it also appears drowned in by-the-book, focus-tested, corporate-approved Video Game Features typical of the much-maligned “Games as a Service” model. A model readily enthused by publisher Warner Bros. Games.
Suicide Squad is a very specific brand. It is a brand based around anarchic anti-heroes and straight-up scumbags. We aren’t talking top-tier precision commandos, we’re talking the last hurrah. Idiots with guns, amoral losers sent to take care of the work that nobody else wants to do. As such, lumbering them with the most conservative model in gaming is the antithesis of the very vibe the franchise embodies.
Captain Boomerang and his iconic *checks notes* assault rifle, Harley Quinn famously ensuring that she is wearing the jacket that provids a 0.6% increase in Grenade Drop Potential. There’s something just so insidiously corporate about a screen that features “Social” “Store” and “Battle Pass” tabs all on the same banner,
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