In the Marvel Universe, Master Mold is a supercomputer that creates Sentinels. In Marvel Snap, Master Mold creates two Sentinels and adds them to the opponent’s hand. The ability to affect the opponent’s hand opens up new decks and ways to play Marvel Snap. Here are some of the best Master Mold decks in Marvel Snap.
Without a doubt, Master Mold’s best friend is Ronan. Master Mold increases the number of cards in the opponent’s hand, giving Ronan four extra power. Both of these cards can win a location by themselves. Ronan’s Ongoing effect can be copied by Mystique, effectively giving us two Ronans in play.
Rock Slide shuffles two Rocks into the opponent’s deck, making the opponent’s draws significantly worse. Black Widow adds a Widow’s Bite to the opponent’s hand, preventing the opponent from drawing until Widow’s Bite is played. The last hand manipulation card in this deck is Maximus, who draws the opponent two cards.
Zabu discounts the numerous 4-cost cards in this deck, letting us play 4-cost cards on the last turn of the game. Absorbing Man is bonkers in this deck, as he can double up any of our powerful On Reveal effects. Shang Chi is the third 4-cost card in this deck, included to destroy opposing 9+ power cards.
The 1-cost cards in this deck are Korg and Ice-man. Korg shuffles a rock into the opponent’s deck, and Ice-man makes a card in the opponent’s hand cost 1 more energy. Finally, Armor can protect our Ronans, Mystiques, and 1-cost cards from opposing Killmongers and Shang Chis.
This deck takes advantage of the Master Mold, Ronan combo with the help of Sandman and Electro. Electro provides an extra energy every turn, with the downside of only being able to play a single card a turn. Playing Sandman restricts
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