is arguably Bethesda Softworks’ most ambitious project to date. Offering players over 1,000 planets to explore, the scale of is immense; it’s fitting, then, that it was Bethesda’s biggest game launch of all time. Like with the studio’s other hits like and, offers players a huge amount of choice when it comes to how, when, and even if they complete its main story. The game took over seven years to make and, judging by studio head Todd Howard’s comments, was designed to be played for even longer.
’s review dubbed“an instant classic”, often citing the game’s ability to immerse players in its fictional universe as a distinct high point. To help achieve that through music, the game developers turned to a longtime Bethesda Softworks collaborator in composer Inon Zur. Zur’s prior works include and. For, Zur had to navigate making fiction feel like reality and crafting music that will fit playthroughs hundreds of hours long.
Inon Zur spoke with about his work on, how the game is meant to be played, and more. Note: This interview has been edited for length and clarity.
Screen Rant: I saw that you came onto this project in 2016, so it's almost a decade. How much did what the game was going to be change over that time?
Inon Zur: Well, a lot, because there was no game. There were some thoughts, some ideas, and maybe some art design, but nothing was really in place. It was mainly Todd’s dream to create a space game, [with] some of the philosophical ideas behind it, the questions behind it, [and] what it was going to be in a very general way. But Todd always says that he likes to bring the music in as soon as the actual idea is conceptualized, so the music can be born with the project. So, that’s what we did, and I'm a really strong
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