I have been a Star Wars fan since my next door neighbor sold us an original RCA VHS VCR (that’s a lot of now irrelevant abbreviations) and we got copies (or bootlegs) of each Star Wars film.
I own and enjoy the original Star Wars: The Deckbuilding Game and was very excited to get to review this game with an equally uninspired name, Star Wars: The Deckbuilding Game: Clone Wars Edition. As you will soon see, it is equally uninspired in its changes to the original game.
If you’ve played a single row deck building game before or played the original Star Wars: The Deckbuilding Game, this game will feel familiar. If you have read Tony’s review of the original, this review will also be very familiar, as nothing significant has changed with this edition.
One player will control the Separatists (instead of the Empire), while the other controls the Republic (instead of the Rebels). Each player starts with a 10-card starter deck (that only differs thematically). The three basic currencies of the game are Attack Power, Resources, and Force. On a player’s turn, they can play any cards from their hand of five cards for free.
All cards immediately provide Attack Power, Resources, or Force upon playing. Unit cards are played for this benefit and possibly an Action written on the card; they are then discarded at the end of the turn. Any capital ships stay in play, turn after turn, until destroyed by your enemy. Any resources generated can be used to purchase cards from the galaxy row, which go to your discard pile. Force points will move the force marker in your direction on the force track. Some cards will have benefits if the “force is with you.”
Finally, there is attack power. Attack power from units and capital ships can be used to attack your opponent’s capital ships and bases. The ships must be attacked first, as they defend the base until they are destroyed. If you don’t want to attack your opponent’s base, you can instead use your attack power, from Units only, to attack
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