The CEO of the developer behind Spectre Divide, a new free-to-play competitive multiplayer shooter fronted by streamer Shroud, has insisted the game isn’t dead despite low player concurrent numbers.
Spectre Divide launched early September on PC via Steam, where it saw an encouraging 30,971 peak concurrent players. But that concurrent figure has fallen steadily since on Valve’s platform where it has a ‘mixed’ user review rating. Yesterday, October 8, Spectre Divide had a peak of 2,769 concurrent players.
Now, a month on from launch, Mountaintop Studios CEO, Nate Mitchell acknowledged the discourse around Spectre Divide low player numbers, but vowed to stick with the game.
“Some folks out there have declared Spectre ‘dead,’ mostly as a result of low concurrency,” Mitchell said. “It’s true that Spectre’s concurrent player count is lower than we’d all like.”
Mitchell admitted that a PvP game like Spectre Divide needs lots of players for healthy matchmaking, and that without them, players will experience longer queues and less fair matches.
“With that said, I can assure you that Spectre isn’t going anywhere,” he added. “The servers aren’t shutting down, and the updates aren’t going to stop.
“If player count drops from here, we have strategies for bringing players together, like combining the matchmaking queues. And we'll continue working toward bringing new players in. We love this game – we’ve poured our heart and soul into it these past four years – and we’re just getting started.”
Mitchell explained that Mountaintop is an independent studio with a small team, but “we have the funds to support Spectre for a long time. And I promise: We’re going to make Spectre awesome together.”
As for the future, Mitchell said the developers need some time “to go heads-down, improve the game, and tackle some of your bigger asks,” with Season 1 set to kick off in December or January. Priorities include client performance, ping and server regions, anti-cheat, and game stability.
Last month,
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