It's taken five and a half years of asking from the community, but Sea of Thieves' oft-requested private servers are almost here, with Rare now confirming the feature will arrive as part of the multiplayer pirate adventure's third major Season 10 update on Thursday, 7th December.
Private servers will be available under the new banner of Safer Seas mode, which'll co-exist alongside the current shared world experience — officially renamed High Seas. Safer Seas enables up to four friends to crew a ship across a private version of the world and access all PvE content — ranging from emergent events to Trading Company quests and narrative-driven Tall Tales — without needing to deal with other crews.
It is, then, pretty much exactly what people have been asking for since Sea of Thieves' launch back in 2018, albeit with a number of restrictions. Features including Guilds, Hourglass Factions, and live-service events such as Gold & Glory are all unavailable, and Rare is capping Trading Company progression at 40 in Safer Seas, meaning it won't be possible to reach Pirate Legend status without returning to High Seas mode. Additionally, gold or reputation for Athena's Fortune or their Reaper's Bones counterpart won't be earnable.
Most of that sounds sensible, but Rare is going a bit further; players who've become Captains in the core mode won't be able to use their customised ships in Safer Seas mode for some baffling reason, and, more significantly, the payout rate in Safer Seas has been massively reduced, capped at 30% of the amount you'd ordinarily earn in High Seas. It's a decision that smacks of Rare furiously capitulating to PvP players and does rather sour the arrival of the long-awaited mode, but it is at least still
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