Star Wars has always been big news, but now it’s just one of the many blobs that are trying to slather themselves over every inch of the media landscape and suck the time right out of us. A long time ago, it used to feel like it belonged to the fans.
Before the prequel trilogy started production, it seemed like no one was really sure what to do with the license. There were novels, comic books, and video games; things that the mainstream largely ignored. It became something more for nerds (like myself) who would delve into the lore. New entries felt as though they were made for that audience. It was very disciplined and gentle, as Star Wars was such a precious thing. Though, it was still very messy at times.
1995’s Star Wars: Dark Forces is slightly more blunt with its handling, but it’s nowhere near the demolition that was just on the horizon. It has a quaint charm that a lot of people from that time connected with, so it’s not much of a surprise that the remaster professionals at Nightdive would want to touch it up.
Star Wars: Dark Forces Remaster (PC [reviewed], PS4, PS5, Xbox One, Xbox SeriesX|S, Switch)
Developer: LucasArts, Nightdive Studios
Publisher: Nightdive Studios
Released: February 28, 2024
MSRP: $29.99
In 1995, the first-person shooter was just beginning to establish itself. In 1992, Wolfenstein 3D built the formula, and 1993’s Doom lit the fuse. Immediately, people looked at this newfound perspective and thought, “This would be awesome if it was Star Wars.” In fact, Star Wars: Dark Forces’ project leader Daron Stinnett, even said that the game was partially inspired by a Doom mod that take place in the Death Star.
At the time, 1993’s Star Wars: Rebel Assault and Star Wars: X-Wing were dabbling in creating new storylines around the movies for players to muck around in, so Star Wars: Dark Forces did the same, creating the character Kyle Katarn, a sarcastic mercenary who used to work with the Empire. He’s the guy who stole the Death Star plans! I think
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