has a reputation as one of the most interesting sourcebooks for 5e, and some of its most interesting additions come in the form of wondrous tomes. These books feature a variety of spells and unique abilities, granting their bearers access to more power that tends to fall within specific themes. These can make for great treasure for a party wizard to find, and the unique flavor of each as a physical object is a nice bonus that helps give the books some personality.
Most of the books included in serve double duty as spellbooks and spellcasting focuses, although s is a notable exception that crams other significant attractions within its pages. Additionally, all except the allow the user to spend one minute studying to replace a prepared spell with one from the appropriate correlating schools of magic.
The is a heavy, stained, and pungent volume wrapped in metal fittings that contains Transmutation spells like and. The book has 3 charges that can be partially or fully regained at each dawn, and expending one charge allows for an object in sight to be transformed into another object, with more charges necessary for larger items. A charge can also be used to swap a prepared spell with one in the book.
A leather-bound tome, the can be used as a spellcasting focus that gives any wizard using it a bonus to spell attack rolls and saving DCs. While the bonus is flexible depending on what rarity is assigned to the book, the boost it gives to the Arcane Recovery feature is consistent, allowing a user to increase the number of spell slot levels regained by one.
The is a rare, thick book bound in dark leather and entwined with silver lines representing a map. It contains Conjuration spells such as and One of the three provided charges can be used to teleport up to 10 feet away as a reaction when hit by an attack. They can also be used to replace a prepared wizard spell with one included in the atlas, a feature that remains standard across all similar books found in
It contains
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