Based on all that we’ve seen of Star Wars Outlaws so far, it’s clear that its Reputation system is going to be central to the experience. As protagonist Kay Vess navigates the Outer Rim’s criminal underworld and works with (and against) a variety of factions during the course of her journey, the decisions you make as the player will affect her standing with each of those factions– which, in turn, will have a variety of gameplay consequences, as you may have guessed.
Speaking during a recent interview with Game Informer, creative director Julian Gerighty spoke about that in some detail, explaining that players’ primary task will be to ensure that they’re effectively spinning their plates in a manner where they’re not in terrible standing with any one of the factions- because if you are, that’s when they’ll start sending their assassins after you.
“One of the key things of being a scoundrel, an outlaw, is that you live and die by your reputation with the syndicates,” Gerighty said. “You’ll be able to pick up jobs for the syndicates, and some of those jobs will propose to rip off another syndicate, or help with a smuggling route, that type of thing. And you can choose to do those for the syndicate, or maybe keep a little for yourself, and every single decision in those missions will affect your reputation with all of the syndicates. So it really is about spinning plates and making sure that you’re not in too bad stead with any one of them, because if you do get in a bad reputation with them, they’ll send assassins after you, and that you really don’t want.
If, however, your Reputation with a faction is high enough, you’ll unlock several kinds of benefits and bonuses, including having access to their territories, among other things.
“If you get in a great relationship with them, then you get access to special contracts, special missions, better prices at faction vendors, and even access to faction territories, which are these forts within cities or in the open world
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