The creators of the long-awaited Fallout London mod have delayed it indefinitely out of fear that the Fallout 4 next-gen update will break it.
Last week, Bethesda announced an April 25 release date for the long-awaited next-gen update for Fallout 4, upon which the ambitious, DLC-sized Fallout London is based. That’s just two days after Fallout London’s already announced April 23 release date.
As modders have experienced in the past, Bethesda game updates have a tendency to break existing mods, and it’s exactly that fear that sparked an announcement from a clearly exacerbated Fallout London mod team.
"We've just been tweaking and testing non-stop in order to get things as stable as we can for you all in time for that release," said Team FOLON project lead Dean Carter in an announcement video. "But with the new update dropping just 48 hours later, the past four years of our work stand to just simply break."
The expectation is the Fallout 4 update will break the Fallout 4 script extender, upon which Fallout London and many other Fallout 4 mods rely. And so Team FOLON must wait for the creators of the Fallout 4 script extender to issue compatability fixes of their own before it can hit the go button on Fallout London. But without knowing when those modders, who are all volunteers, will have the time to deal with the problem, a new Fallout London release date is impossible to announce.
Carter is clearly disappointed with the delay ("this pains us, honestly, it really, really hurts us"). April 23 is St. George's Day, the celebration of England's patron saint, and Fallout London would have enjoyed a nice tie-in if it had hit its announced release date. Similarly, April 23 is the day Fallout London begins in-game, so players who jumped in on St. George's Day in real-life would have been aligned with the game.
Carter also claimed that Team FOLON does not have a line of communication with Bethesda, which perhaps explains how the Fallout 4 next-gen update release date blindsided the
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