Amid all the debates around the canon status of since the release of the TV series, there's one particular faction ending that makes a lot more sense. The TV series is the latest in the timeline, which means it inevitably incorporates details from all the games. These can be both major and minor, ranging from people and places referenced on posters seen briefly in the background of one shot, to entire recurring factions who play a major role in the story.
[Warning: This article contains spoilers for the ending of the Fallout TV series, as well as various endings of Fallout: New Vegas.]
The TV show ends with Hank McLean, Overseer of Vault 33, arriving in New Vegas. Although many fans were concerned that the series' changes to the NCR's lore comprised an attempt to retcon , its creators confirmed that wasn't the case. The TV show attempts to be canon-neutral, not making any specific comments on which of ' endings it's building on. However, looking at the details, it's pretty clear the series leans toward one specific outcome as the true ending, even if there is a lot of space for variation.
In an interview, Todd Howard confirmed the permanent location of the Fallout games, leaving players to look toward mods for unofficial solutions.
For a variety of reasons, ’ NCR ending meshes best with the ending of the TV show. Endings in are decided by which faction the Courier chooses to side with in the Second Battle of Hoover Dam — basically, which quest line they complete to the fullest. Things can end with either Caesar's Legion, Mr. House, the New California Republic, or the player character themselves (along with Yes Man) taking over the dam, rising to total dominance over the New Vegas strip, and ultimately ruling the surrounding region.
Each main faction quest line (except for Yes Man's) has a point of no return, after which the player can no longer complete tasks for other factions and most of their members become hostile. The player will also be subject to random
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