What’s important to know about Loop8: Summer of Gods, and possibly the reason why we haven’t seen a demo for it yet, is that it’s not an RPG in the traditional sense. Yes, there are stats to build and monsters to fight, but the latter is a small part of the final package, while the former is achieved through completing a small number of tasks each in-game day. It’s better to think of Loop8 as a social simulator rather than an RPG. Just picture the Princess Maker series and you’re halfway there.
Loop8: Summer of Gods (PC, PS4, Switch [reviewed], Xbox One)Developer: SIEG GamesPublisher: Xseed GamesRelease: June 6, 2023MSRP: $49.99
As Nini, the newest arrival in the quaint seaside town of Ashihara, you’re there to protect the village from the invading spirits called Kegai while making friends, building bonds, and discovering the backstories of the only other 12 people in town. Each day, you’re free to do with Nini what you please. You can head to school for some optional summer learning, find a specific person to chat with, or build up your stats at one of Ashihara’s training areas. If you want to get to know a person, you can chat them up as they go about their day or ask them to join you as you move around town. Time moves swiftly each day, and when you engage in an activity like studying a map of Japan, it jumps the clock ahead.
Eventually, a Kegai will possess one of the town’s folk. You’re given hints on who it is, and when you figure it out and approach them in the right spot in Ashihara (or just happen upon them, as happened to me once or twice), a portal to a mirror version of the town opens up. Once somebody is possessed by a Kegai, you only have a few days to build your team up and defeat them. If you can’t get it
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