Redfall has received a small hotfix which seeks to bring improvements to world difficulty and the co-op experience. A first for Bethesda's beloved Arkane studio, which was previously responsible for games like Dishonored and Prey, Redfall is an open world co-op enabled looter shooter which launched in mid-2023 to poor reception. The title was plagued with a myriad of bugs, performance issues, and even underwhelming design elements, and was a blow to Xbox's otherwise solid first-party lineup for the year.
Since launch, Redfall has seen three major updates, as Arkane has expressed its commitment to continue fixing and supporting its vampire-slaying shooter. Previous updates have made strides in improving the game's stability and accessibility, and Arkane has even added stealth takedowns, which were strangely absent from Redfall at launch. Additionally, the long-awaited 60 FPS performance mode was added for Xbox Series X and S players in October, a missing feature that caused an uproar among fans prior to Redfall's release. Arkane has even begun to roll out new content in the form of a UV-powered sniper rifle called The Basilisk as part of its most recent major update.
With Redfall now seeming to have improved since its disappointing launch, Arkane is rolling out another small hotfix. On Twitter, Bethesda Support detailed the small update, highlighting four improvements.Two of these fixes involve co-op. One of them alleviates a painful issue that has seen players lose level progress or gear after disconnecting, and the other makes the petrification of vampires more reliable in co-op. Furthermore, the world difficulty has been adjusted to remain closer to the level of the player throughout the game. Additionally, a key piece of story dialogue involving a character named Amelia has been fixed, as it wasn't audible in New Game Plus.
It seems that Redfall's Amelia memorial dialogue is still not triggering in New Game Plus, as players under Bethesda Support's tweet are
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