Back when Quantum Error was first announced, developer TeamKill Media confirmed that it was in development for PS5 and PS4, with the latter version set to arrive sometime after the game’s initial launch on PS5. Earlier this year, however, the developer announced that the cosmic horror shooter’s PS4 version had been cancelled, saying that it would have required “too much downgrading and changing of assets, lighting, and much more to function”.
In a recent interview with GamingBolt, TeamKill Media’s co-founder and owner Micah Jones spoke about Quantum Error’s cancelled PS4 version in greater detail, stating that by the time the game was nearing the end of its development, it had become clear to the developer that a PS4 version wouldn’t be a simple port, but would have “taken a full remodel, like gutting a house and starting almost scratch.”
“In early 2020, we were first approved for the PlayStation 5 and encouraged to also do a PS4 version,” Jones said. “Then later in the year we were approved to bring the game to the Xbox platform as well. We are a small team of brothers with one main computer for development and a secondary computer for the level building. Once we were nearing the end of development, we knew that there was no way of turning what we had built into a great game for the PS4, and contacted Sony to remove a PS4 version. It would not be a simple port, but would have taken a full remodel, like gutting a house and starting almost from scratch.”
Jones went on to elaborate on exactly what level of changes would have been required for Quantum Error’s PS4 versions, which would have included things such as the addition of “at least” 150 loading screens, the removal of global illumination and Nanite, frame rate being
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