Polish developer The Astronauts was founded nearly eleven years ago and only released the horror adventure game The Vanishing of Ethan Carter (in 2014), though that's about to change with the upcoming early access debut of Witchfire.
The dark fantasy roguelite first-person shooter was revealed a long time ago at Geoff Keighley's 2017 The Game Awards. The small team went silent for over four years, announcing in January 2022 that Witchfire would launch in early access in late 2022. However, there was another delay to 2023, with the developers explaining that they would add open world-like areas to improve the game's exploration.
With mere days separating us from the September 20th launch of Witchfire on early access, we discussed with The Astronauts founder and CEO Adrian Chmielarz (also known as the project leader on 2004's Painkiller and the creative director on Bulletstorm) the reason for the long development phase and one-year Epic Games Store exclusivity, and the exciting performance results obtained with the implementation of NVIDIA Deep Learning Super Sampling (DLSS) 3.
We also confirmed with him that AMD FidelityFX Super Resolution (FSR) and Intel Xe Super Sampling (XeSS) will still be in the game on day one and received a preview of Witchfire's system specifications. Read on for the full chat.
Witchfire took seven years to make, and the full version won't be out until 2024. Can you talk about the development phase for this game?
To us, after our first game, it was either significantly grow the team and make Witchfire relatively quickly or keep it small and make it quite slowly. With the fiscal discipline and risks in mind, we opted for the latter.
The downside is obvious. What should take us four years will take us,
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