Baldur's Gate 3's director, Swen Vincke, has revealed that Larian Studios wanted to include Dispel Magic, but that it would have doubled the size of the game.
If there's one thing that most Baldur's Gate 3 players would agree on, it's that the game has more than enough content to keep everyone happy. It might surprise you to hear, then, that one of the biggest and most content-packed games of 2023 was almost even bigger thanks to one single spell that was cut late into development.
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That spell is Dispel Magic, a popular choice in Dungeons & Dragons that does exactly what it says on the tin by ending magic spells that have been cast on enemies and items, essentially acting as if the spell's duration has expired. It can also be used to counter a spellcaster's spell and even suppress the abilities of a magical item. Simply put, it's an incredibly helpful spell for anyone working with magic and has a massive range of uses.
As reported by GamesRadar+, that massive range is exactly why it had to be cut from Baldur's Gate 3. While being interviewed for the Dungeons & Dragons YouTube channel, Baldur's Gate 3's director, Swen Vincke, was asked if there was anything that Larian Studios wanted to add to the game but wasn't able to. Vincke quickly replied by saying that the team wanted to include Dispel Magic, but that it caused too many headaches and had too many variables to include properly.
The decision to remove Dispel Magic seemingly came quite late into the game's development cycle, as Vincke notes that it was "on the table for a long time", before becoming "too much" simply due to how much magic there is in the game. According to Vincke, internal
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