Not long ago it was quietly announced that The Division 3 was in the works at Ubisoft. I don’t think many fans of the series were surprised, seeing as how The Division 2 has been rehashing old seasons as the wind down supporting it as a live service. The Division 3 will certainly be a welcome inclusion, but with two other The Division titles also on the horizon, the third iteration of the series will need to make some hefty changes, especially if it intends to compete with many of the other looter shooters that have risen in popularity.
The Division series has always been a little difficult to balance, because the entire premise behind the property is rooted in some semblance of realism. We’re running down real recreated streets of actual cities I the United States. Agents are using (somewhat) probable weaponry. Yet somehow, Ubisoft has had to find a way to balance RPG style loot, complete with set bonuses, with semi-realistic cover-shooter mechanics. This led to the dreaded “bullet sponge” enemies that players have come to associate with the series.
If you’re a hardcore player of The Division 2 then it’s completely possible to reduce some of that sponginess through maximizing your gear. In a way, there will always be enemies that require some sponge-like qualities, and The Division 2 was able to mitigate some of this through armored opponents where, once their armor was removed, they could be killed much faster. I’d like to see far more of this kind of gameplay, where weaknesses are far more apparent, and focusing abilities that circumvent that protection eliminates those long-drawn-out battles for mundane enemies. I know Ubisoft has it in them to find a solution here!
The Division was set in New York, which was obviously
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