While playing Dragon's Dogma 2 I lost around four hours of progress and it's all because of that pesky little «Load from Last Inn Rest» option in the main menu. You see, Dragon's Dogma 2 is pretty hardcore when it comes to saves, consequences, and just generally wanting you to bear the brunt of your decisions.
It's not an RPG where you can really game saves—for the most part you can't reload an old save to take back something you did Skyrim-style. You can't even start a new game in Dragon's Dogma 2 itself, so you're stuck with whatever ugly beastren mug you chose until you reach the barberie in the capital city of Vernworth—unless you go through an elaborate process deleting your save.
Now to give some context; there are two ways to load saves in Dragon's Dogma 2 from the main menu:
After playing the game for any length of time you'll realise that you don't actually rest at inns very often—especially with that 2,000 gold price—and spend most of it camping out in the wilderness, so 90% of your saves will be made based on when you choose to save the game or when it autosaves. However, the danger of the inn save is ever present. This is because, and here's the important part,if you choose the «Load from Last Inn Rest» option it will delete your other save.
The game will give you a little message, but honestly, it's very easy to click through without reading entirely, especially as it doesn't say «warning» or lead with that all important info. If you try to backtrack to the main menu afterwards to select the «Load from Last Save» option instead, it will now be gone, meaning any progress you've made between your last inn rest and your previous save is lost.
This is obviously a method of deterring save-scumming, but considering how rarely you'll use the inn, it feels a bit dangerous. With this in mind, you might want to rest at an inn more frequently so you'll never lose much progress. I suppose it also lets you use your inn save as a designated fallback point—a restart
Read more on pcgamer.com