Gaijin Entertainment has not one but two games enhanced for Sony's newly released PS5 Pro console at launch: the first-person tactical multiplayer WWII shooter Enlisted, originally released in 2020, and the vehicle combat multiplayer game War Thunder, which has been continuously updated since 2013.
To learn how both games have been improved to leverage the most powerful console hardware currently on the market, we interviewed Gergo Horvath, a Graphics Programmer on Gaijin's proprietary Dagor Engine for over four years. Horvath admitted that the PlayStation 5 Pro's improvement over the PS5 is smaller than that seen in the previous generation between PS4 Pro and PS4, but he believes the console achieves its goal anyway, mainly thanks to PSSR, which he reckons is superior to AMD FSR and on the same level of NVIDIA DLSS and Intel XeSS.
Keep scrolling to read the full Q&A.
What do you think of the PS5 Pro's hardware? What's the single feature you were most impressed with?
While the ~45% faster rendering is impressive alone, the real game changer, in my opinion, is the addition of the Machine Learning Architecture that made PSSR possible. By being able to render in lower resolutions and yet get the same visual fidelity we can free up a tremendous amount of resources. This tech will be especially useful when paired with ray tracing.
Compared to the jump between PS4 Pro and PS4, would you say the PS5 Pro-PS5 difference is similar or reduced (e.g., the advancement is more or less significant)?
I’d say the difference between the PS5 Pro and the PS5 is less substantial compared to the difference between the last-gen console and its Pro counterpart. In the PS5 Pro, we have little to no change in CPU performance, and while the GPU got a nice boost, the difference is much less significant: the PS4 Pro had more than doubled the nominal power of its predecessor's GPU (in terms of TFLOPS). With that being
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