PlayStation VR 2’s qualities snuck up on me. I was about to finish Tetris Effect: Connected’s “Downtown Jazz” stage, and decided to let my last tetromino drift slowly to the bottom of the grid — the better to take in the rooftops, street lamps, and fire escapes surrounding my floating avatar. The block landed, my last line evaporated, and the digital facsimile of New York vanished in a shower of white motes. I stood from my chair, opened the VR Quick Settings with the tap of a button, and set a wider play area before switching to Horizon Call of the Mountain. Out of curiosity, I removed the headset and glanced at my watch. Three hours had passed since I sat down to play.
I’ve spent the better part of two weeks with PlayStation VR 2, and it’s been permeated by cases like this: not mind-blowing holy shit moments, but rather, cumulative instances where everything just works, seamlessly and comfortably, making the hours melt away. The headset’s library of new games is woefully lacking at the moment, and its $549.99 price tag is as exorbitant as they come. But mechanically speaking, it’s a solid foundation. And if Sony can maintain a steady flow of substantial games to the peripheral’s library, I might be inclined to recommend it somewhere down the road.
PSVR 2’s elevator pitch is simple: virtual reality, pulling from the power of the PlayStation 5. It allows for 4K HDR display, eye tracking, haptic feedback, 3D audio, and a wide field of view, among other things. For a full rundown of every bell and whistle, you can read PlayStation’s exhaustive FAQ. I won’t bog this review down with information that’s already been assembled elsewhere.
Instead, let’s turn our attention to Horizon Call of the Mountain, the presumed showpiece
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