@Th3solution Yeah, it’s a problem with any big sci-fi or fantasy media when they try to create these completely alternative worlds and you need to sort of hit the ground running with what’s going on around you.
I’ve progressed a bit and mostly been doing side gigs but have completed the heist and played through Johnny’s part so the story is starting to come together a bit.
Combat is pretty good fun but the constant inventory management for guns is a chore. The side missions have been fine for the most part but haven’t had the unique feeling TW3 had for them.
And Night City is such an impressive place but it feels like the kind of map that I’ll never find familiar or know my way around that some of my favourite games manage to achieve.
@Th3solution Nah, you're just crazy. So it @Thrillho…
Seriously though, even though I absolutely loved the game, I can understand the gun management and the map to an extent being an issue. Like some other open world games, there's too many weapons to sort through. I get the fact that you fight a lot of people, so obviously they are all going to have guns or swords, but you get a lot that are the same or at least similar, so most of them are just ones you'd get rid of. I actually stopped picking up a lot of the guns unless they were better than what I had. There were certain places on the map I had trouble finding for a decent portion of the game. It was still lightyears ahead of the awful map from The Witcher 2 (worst map I've ever had the displeasure of trying to use), but it could have been labeled better.
All in all, minor nitpicks for me as I still loved the game regardless. The gun management was extremely easy to overlook. The map not as much, but they still pointed you in the right
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