I'm nearly over tethered VR, at least when it comes to 'stand up' VR. It's such a sloppy, cumbersome incovenient barrier to VR, and it's enough to have consumers running for the hills. VR will never garner enough sales or mass appeal if it's tethered, that's a no brainer.
I'm already far more interested in the Quest 3 at this point. With it's thin small compact front visor, Ring-less VR Controllers, Superior motion tracking, it's Wireless, has 2x the power of Quest 2 which you'd think in return would be able to produce PS3-tier visuals, pancake lenses, slightly higher resolution than PSVR2, also supports up to 120hz etc.
My only real concern is the LCD display they're using. If it's equipped with a quantom dot layer(As Quest Pro is) for deep inky blacks and greater colour than i'll be pretty content!
As for PSVR2. Need a VR controller charging dock station, prescription lenses and a better audio solution for the wired buds. I don't mind the sound of them, i just hate how sloppy they look when attached to the headset. It goes from looking sleek, to 20+ years of being dated and messy once they're on. Sony has that wireless Pulse headset, but it might shift in-game or get overly hot and uncomfortable combined with the headset on.
Edited on by neonpizza
@neonpizza But the big issues with wireless remains wireless 4k video streaming is just pure garbage. Yeah PC enthusiasts with perfect line of sight to their PC get OK results, but you with how picky you are with artifacts and motion issues, you will never ever be happy with what radio can do. And you're not going to get a PS5 level performance you can strap onto your head in the next 15 years (assuming anybody makes games that utilize PS5, but you're already unhappy with
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