Pocketpair’s monster-collecting adventure game Palworld has come out of the gate with guns blazing and experienced unforeseen success, but many people have noticed that the Xbox version is missing features that Steam players are enjoying. One of the most noticeable of these is the fact that Palworld Xbox players can’t create a 32-player dedicated server like Steam players can, limiting co-op on Microsoft’s platform to four players.
The difference in features isn’t the only thing that has some gamers riled up. Almost as soon as it released, players began pointing out that many of Palworld’s creatures look suspiciously similar to Pokemon, which has added fuel to an ongoing debate about the use of AI and plagiarism. Some people have stopped playing Palworld altogether, declaring that they will not support such blatant cloning of Game Freak’s IP. Others defend the game that’s been dubbed “Pokemon with guns,” saying that Palworld is a better representation, copied or not, of what adult gamers want from their monster-collecting experience.
Another element that gamers have taken issue with is the fact that there are some noticeable differences between the Xbox and Steam versions of the game. Palworld launched day one on Xbox Game Pass and is a limited-time console exclusive, but in addition to the aforementioned multiplayer limitations, Steam players can name their characters, rename their Pals, and even enjoy faster crafting. There are even some sound effects missing from the Xbox version of the game. All that, according to Palworld community manager Bucky, is due to speed bumps caused by Microsoft’s certification process.
As spotted by Windows Central, Bucky has been responding to player feedback and questions on the Palworld Discord server, shedding light on the reasons the two builds of the same game are different. When a fan asked about a hotfix for some issues, the CM replied that fixes had already been pushed out on Steam two days prior while, for Xbox, the patch was
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