I own a jacket that’s eerily similar to Tess’ in Open Roads. It’s a blue bomber with yellow and burnt orange accents, and it’s not the only thing that Tess and I have in common. As she leisurely explores her childhood bedroom in the first few minutes of the game, Tess comes across set pieces that ground her environment in the early 2000s. There’s a chunky black television set and scattered DVD cases, little bottles of bright nail polish, a black-and-white strip from a photo booth, newspapers remembering 9/11 and hunting for bigfoot, and a bright pink tube of sickly sweet lip balm. These are the leftovers of her adolescence — the room is disheveled and largely empty, with most of her possessions packed away, ready to move. Tess picks through the room’s remaining photos and yearbooks, her hand-drawn fingers reaching out to interact with 3D objects, revealing more of her backstory with each touch. The cuff of her jacket is jarringly familiar every time it enters the frame.
Open Roads is a narrative-driven, exploration-focused game about the road trip that Tess and her mother take when a death in the family uproots their life. After clearing out the house and finding a mysterious diary in the attic, Tess and her mom, Opal, print out directions from RoadBuddy (not MapQuest) and set off on a long drive. Emotional upheaval is bound to ensue.
Annapurna InteractiveI watched developers play the first 15 minutes or so of Open Roads, and the preview reeled me in immediately. Visually, the game is polished and engaging; the settings and interactable objects are 3D, while characters are hand-drawn, carving depth into each scene. Developers at the Open Roads Team uploaded real-life handwriting samples to create yearbook pages, postcards and letters, which removes the threat of pixelated text ruining the immersion. In conversation, the characters float between movements like old-school Disney storyboards, making the entire experience feel like a lucid dream.
Tess and Opal are
Read more on engadget.com